modui

Re: modui

by kuurtzen » Sat Dec 05, 2015 2:35 pm

problems.

Apparently SuperMacro conflicts with the new castbar features.

http://imgur.com/czQCAoh

Maybe because the class is called 'cast' and that's a very generic name? I dunno
kuurtzen
Senior Sergeant
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Re: modui

by kuurtzen » Sat Dec 05, 2015 2:52 pm

yeah, that's exactly it.

changing these removed the problem

nameplates.lua
9: Cast.__index = castPlate
64: setmetatable(acnt,castPlate)

moduf\castbar.lua
7: Cast.__index = castTFrame
61: setmetatable(acnt, castTFrame)
kuurtzen
Senior Sergeant
Senior Sergeant
 

Re: modui

by modernist » Sat Dec 05, 2015 3:57 pm

fixed.

also found that 'afflicted' combat log fires have their own separate event i'm not currently registering for. it's *one* of these D:

Image
modernist
Sergeant Major
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Re: modui

by kuurtzen » Sat Dec 05, 2015 4:12 pm

as 'afflicted' stands for a debuff I believe it's:

'CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE' for players
'CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE' for mobs

this includes dots like rupture, rend etc and CC like polymorph, kidney shot, fear etc

don't think there's a problem in including all of those though :D
kuurtzen
Senior Sergeant
Senior Sergeant
 

Re: modui

by modernist » Sat Dec 05, 2015 4:19 pm

balsh wrote:Intimidation doesn't interrupt (BM hunter stun talent)
Didn't see feral charge in the lua for the interrupt as well, not sure.


interrupts are currently being patched up to be workable — i think they'll probably be mostly sorted by the end of today. hold onto your hat.

balsh wrote:My question now would be if it's possible to grab just the nameplates+cast bars (target and plates) from your mod without the other stuff.


yes! you'll need the following folders:

Image

you can delete everything except castbar.lua in the moduf directory, and everything except 'method' in modskin.

Thankyaw wrote:GOD BLESSED U.
so you and kuurtzen want to add something like "antagonist" for track enemy's cooldowns like:pummel, kick, shield bash,blink ?
If yes - leave your paypal, because its gonna be so fuking good.


maybe at some point in the future, but no cooldown tracker planned right at the moment.

balsh wrote:actualy, the bug I get from making plates non clickable with your trick isn't fixed!

It randomly occurs, here's what I have (top no bug, bottom bug)

Image

(I've modified some values to center the names, also deleted gradient.lua in modsb cause I don't like gradient bars)


ah, i see the issue — the nameplate border and healthbar are on the same layer and will therefore jostle for position on top of one another. try this instead:
Code: Select all
plate:SetFrameLevel(.5) health:SetFrameLevel(0)
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by modernist » Sat Dec 05, 2015 5:52 pm

v51

please update to this version before submitting any more bug reports!

+ castbar interrupts working.
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by kuurtzen » Sat Dec 05, 2015 6:55 pm

btw in the case of self-cast buffs such as ice block, mana shield, ice barrier, divine shield etc. they're buffs so it should go:

'playerA gains Ice Block.' rather than 'playerA is afflicted by Ice Block.' Unless this is covered by the message '->'? unsure what that does
kuurtzen
Senior Sergeant
Senior Sergeant
 

Re: modui

by balsh » Sat Dec 05, 2015 8:13 pm

Thanks a lot modernist!
Every thing works fine the fix and the way to only grab plates and castbars.
I just had to delete font.lua in modglobals to keep default zone font.

Now regarding the interrupt, I've tested with a rogue and while kidney shot and gouge interrupt the bar, kick does not (maybe cause it's not a debuff).
balsh
Sergeant
Sergeant
 

Re: modui

by modernist » Sat Dec 05, 2015 8:17 pm

can you check your combat log and see if it mentions your kick? — and maybe take a screenshot or write out the line it outputs, if anything?
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by kuurtzen » Sat Dec 05, 2015 8:28 pm

modernist wrote:can you check your combat log and see if it mentions your kick? — and maybe take a screenshot or write out the line it outputs, if anything?


Kick, earth shock, pummel etc are also damage spells so it should go something like:

'playerA Kick hits/crits playerB for x.' - have to add and process that sort of entries.

regarding the targetframe cast bar, there's still some collision when both buffs and debuffs are visible

http://imgur.com/ona0Rtq
kuurtzen
Senior Sergeant
Senior Sergeant
 

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