[RELEASE] - Modified Power Auras - v1.1

Re: [RELEASE] - Modified Power Auras - v1.0

by Kaiji » Sat Jan 30, 2016 8:29 pm

Geigerkind wrote:Logically it should work if you combine the cooldown with the invert feature.


Great. TYVM.
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Re: [RELEASE] - Modified Power Auras - v1.0

by Kaiji » Mon Feb 01, 2016 1:52 am

So I'm trying to get an icon to show when I'm in combat and my Fire Blast is off cooldown, but it doesn't work.

I have "Invert", "Show Cooldown" and "In Combat" checked. Am I doing something wrong or is there a problem with this addon?

EDIT: Seems like it works but only while I'm in a party, even though I have "Party" unchecked. It seems to take about two or three seconds after the CD is finished to show up as well.
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Re: [RELEASE] - Modified Power Auras - v1.0

by Chevejo » Wed Feb 10, 2016 9:46 am

Hey, did u fixed the issue with Faerie Fire aka debuff tracking on Enemy? The problem was it didn´t track it proper if the debuff wasn´t in the first slot
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Re: [RELEASE] - Modified Power Auras - v1.0

by Geigerkind » Wed Feb 10, 2016 4:02 pm

Hey,
I didnt work on this addon so far since then. The problem is that I have currently too many projects and I cant focus on this addon until those are done. I am really sorry but I will probably lack time until DPSMate is released which is in 3 Months. After that I will fix my old addons and implement the wished features.

cheers
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [RELEASE] - Modified Power Auras - v1.0

by Hawt » Wed Feb 10, 2016 4:10 pm

This doesnt show Expose Weakness proc, right?
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Re: [RELEASE] - Modified Power Auras - v1.0

by Geigerkind » Wed Feb 10, 2016 4:21 pm

If expose weakness is an aura on you are your enemy, you can show it with this addon.
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [RELEASE] - Modified Power Auras - v1.0

by Hawt » Thu Feb 11, 2016 10:49 am

Meh, doenst work m8
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Re: [RELEASE] - Modified Power Auras - v1.0

by Myskillkills » Fri Feb 12, 2016 8:24 pm

Not sure about you guys, but that one fucked up all of my xpearl unit frames, fucked my moveanything settings (and moveanything itself), discord action bars, swstats and some other minor addons.
I never thought a power auras addon could do that, so I thought its some other addon I installed recently, so I had to rework my ui from scratch four times (took me so fucking much time rly) untill I realised it was mpowa.

Anyone encountered the same?
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Re: [RELEASE] - Modified Power Auras - v1.0

by Geigerkind » Fri Feb 12, 2016 11:14 pm

Mpowa is not messing with other addons variables or files. Nor does it hook functions to do sth. Therefore it is basically impossible that mpowa caused it.
This might just have been a coincidence. I personally dont know how this happened.
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [RELEASE] - Modified Power Auras - v1.0

by Myskillkills » Sat Feb 13, 2016 12:40 am

Geigerkind wrote:Mpowa is not messing with other addons variables or files. Nor does it hook functions to do sth. Therefore it is basically impossible that mpowa caused it.
This might just have been a coincidence. I personally dont know how this happened.


I will make a copy of the game and try to install mpowa back again, I'll tell you :D
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