[RELEASE] - Modified Power Auras - v1.1

Re: [RELEASE] - Modified Power Auras - v1.0

by Roadblock » Sat Feb 13, 2016 8:12 am

Don't make a copy of the game, just your WTF (and Interface but that's entirely optional) folders.

Is it possible that you have one or more addons with a very large amount of saved data? (even mpowa itself)
I seem to recall WoW doing some strange things when a certain limit on the size of tables in saved variables is exceeded.
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Re: [RELEASE] - Modified Power Auras - v1.0

by Geigerkind » Tue Feb 23, 2016 5:52 am

Please post all annoying current bugs here. I will fix them this weekend then.
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [RELEASE] - Modified Power Auras - v1.0

by Guybrush » Sat Feb 27, 2016 4:33 pm

Are trinkets supported? Trying to add a timer for ToEP
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Re: [RELEASE] - Modified Power Auras - v1.0

by Geigerkind » Sat Feb 27, 2016 4:38 pm

ye, but the timer is one of the bugs that is going to be fixed this we
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [RELEASE] - Modified Power Auras - v1.0

by RiZLA » Sun Feb 28, 2016 12:37 am

I had to register to give my support. Power Auras is easily my most missed addon, and the official vanilla version is so under-developed.

Thank you for your work!
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Re: [RELEASE] - Modified Power Auras - v1.0

by Geigerkind » Sun Feb 28, 2016 11:56 am

Version 1.1:
- Fixed Target Debuffs/Buffs
- Fixed Cooldown timer
- Added missing Icons to the icon menu
- Made Icons being click through

In order to speed up the Update time: Open ModifiedPowerAuras.lua and change UPDATETIME to less. That is the intervall. In order to prevent the cooldowns to be shown on every global, I added an variable to just show cooldowns above 2 seconds. You can change it with the variable: CD_GLOBAL_PREVENT

This is just an small update to fix some bugs. Features like animations and more usability will be added at a later point.

cheers!
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [RELEASE] - Modified Power Auras - v1.1

by Geigerkind » Mon Feb 29, 2016 6:54 pm

I updated the performance of this version, because it has gotten a bit inperformant with the last update
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [RELEASE] - Modified Power Auras - v1.1

by DarkGreen » Sat Mar 05, 2016 1:31 pm

Is there a way to get the CD on Engineering items, specifically Iron grenades to show up ? I can't seem to get to work
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Re: [RELEASE] - Modified Power Auras - v1.1

by Geigerkind » Sun Mar 06, 2016 7:49 pm

Yep, I will implement it for the next version. Although I think it should work with the current MPowa as well. Try the item name.
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [RELEASE] - Modified Power Auras - v1.1

by DarkGreen » Mon Mar 07, 2016 8:07 pm

Yes, the item name is what I tried to use obviously :)

Although, my issue may be more fundamental - I'm missing the "action useable" trigger which existed in the retail version since I can't get Execute and Overpower to register either. I checked the buff option, but that's not what it is so it fails to work ... any thoughts ?

Thank you for making this project a reality in any case - power auras were easily my favorite add on in retail and it's good to know that work is being done to import it here as well :)
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