Addons by Armilus (BuffBlock and MobResist)

Addons by Armilus (BuffBlock and MobResist)

by Armilus » Tue Aug 18, 2015 3:29 am

Download

BuffBlock

I originally made this addon by slimming down LazyPigs for just the auto-remove salvation functionality. Later I realized it would be nice to also auto-remove a few other buffs that I didn't need while tanking as I was hitting the buff cap on some fights.

BuffBlock.png
BuffBlock.png (106.2 KiB) Viewed 6547 times


Open the settings menu with "/BB", check off the buffs you want to be auto-removed. Those buffs will now be automatically removed as soon as they are applied.


Mob Resist - This addon might be unintentionally exploiting a bug, removed from the download link for now

This addon will show the current Armor, Frost/Fire/Nature/Holy/Shadow/Arcane resistance of the mob that you are targeting. As you apply armor reducing effects or resistance reducing effects the numbers update automatically.

MobResist.jpg
MobResist.jpg (10.75 KiB) Viewed 6547 times


Commands:
/mr show - shows the addon. Note, it is invisible if you do not have a target selected.
/mr hide - hides the addon
/mr report say/party/yell/raid/battleground/guild - reports the target's current armor and resistances in the specified channel.
/mr reset - resets the position of MobResist. This command is only needed if you had an older version of the addon and the display was dragged off your screen.

Updated 8/17/2015, Version 1.2 - It was possible to drag the addon around when you had no target, often this would result in the addon being dragged off your screen. This is no longer possible.
Last edited by Armilus on Tue Aug 25, 2015 6:24 pm, edited 2 times in total.
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Re: Addons by Armilus

by Armilus » Sat Aug 22, 2015 3:13 am

I updated buffblock.

It will now only remove salvation from warriors when they are in defensive stance and have a shield equipped. I don't have a warrior to test with so someone please test it out and let me know if it works.

The new version is BuffBlock_1.3.zip at the same download path.
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Re: Addons by Armilus

by Youfie » Sun Aug 23, 2015 4:36 am

Great work, I'll try Mob Resist out :)
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Re: Addons by Armilus (BuffBlock and MobResist)

by vytiokas » Tue Aug 25, 2015 8:03 am

Thank you for addon i gona try it
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Re: Addons by Armilus (BuffBlock and MobResist)

by Youfie » Tue Aug 25, 2015 5:55 pm

Hey, I tried out Mob Resist, but I don't really understand how it works : it displays armor just by targeting a mob, without needing me to hit it or anything, but I couldn't find any database in the AddOn folder that could allow the AddOn to "know" this.

How exactly do the number come from ? I'm puzzled :)
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Re: Addons by Armilus (BuffBlock and MobResist)

by Armilus » Tue Aug 25, 2015 6:22 pm

Youfie wrote:Hey, I tried out Mob Resist, but I don't really understand how it works : it displays armor just by targeting a mob, without needing me to hit it or anything, but I couldn't find any database in the AddOn folder that could allow the AddOn to "know" this.

How exactly do the number come from ? I'm puzzled :)



http://wowprogramming.com/docs/api/UnitResistance

Huh... so I never really looked at that page before, someone just had a macro that worked and I adapted it to make an addon.

Looks like this addon probably shouldn't be working. Seems like it should only work for the current player and on their pet.

Edit: We'll see what happens https://report.nostalrius.org/plugins/tracker/?aid=2097
Last edited by Armilus on Tue Aug 25, 2015 6:39 pm, edited 1 time in total.
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Re: Addons by Armilus (BuffBlock and MobResist)

by Youfie » Tue Aug 25, 2015 6:29 pm

Hum, okay well, makes more sense. I guess it's like the unit HP that shouldn't be shown by the server directly or something, with this macro which should only work with your own character / your pet?

I should get fixed someday then :).

I thought you had like a "real" way of estimating armor / resistance, just like MobHealth does with HP, you know by calculating the standard deviation between expected / observed damage or something.

For when the macro will get fixed, it shouldn't be to hard to code an Addon telling the target's armor thanks to some fixed-damage abilities like Kick / Gouge / Harmstring & shit though.

Thanks for your information anyway :).
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