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Re: [Addon] HealComm

PostPosted: Sat Jan 23, 2016 11:03 pm
by Rhena
You seem to unbind the RaidPullout_Update function from the raidframes thats why it breaks. The second error is caused by a timing issue. I should have fixed it with my latest update.

Re: [Addon] HealComm

PostPosted: Sat Jan 23, 2016 11:09 pm
by modernist
thanks — currently working on a fairly major overhaul that fixed the first issue, so figured it was a cock up on my end.

Re: [Addon] HealComm

PostPosted: Sun Jan 24, 2016 1:04 am
by Rhena
Maybe give some credit for my work then? :P

Re: [Addon] HealComm

PostPosted: Sun Jan 24, 2016 10:30 am
by modernist
i figured it fell under standard library use, but hm, ok!

Re: [Addon] HealComm

PostPosted: Mon Jan 25, 2016 5:36 pm
by Fideus
Any chance to make it work with RDX?

I use Luna as overall frames and I am quite happy, but could use RDX alongside with it, and having same incoming heals info would be nice.

Re: [Addon] HealComm

PostPosted: Mon Jan 25, 2016 7:59 pm
by Rhena
What is a RDX and why would i need one?

Re: [Addon] HealComm

PostPosted: Mon Jan 25, 2016 9:23 pm
by Fideus
Misunderstood me, I would need it, and would use alongside LUF.

Its a healing addon with dynamic target sorting, can look it up here

Re: [Addon] HealComm

PostPosted: Thu Jan 28, 2016 12:30 am
by Rhena
No i don't want to touch RDX. I have enough to do with my own addons.