(AddOn) TotemTimers Enhanced

(AddOn) TotemTimers Enhanced

by LYQ » Sun Oct 18, 2015 10:01 am

Hello there,
I've worked on enhancing Totemtimers, based on an Idea of Tazvodou.

Totemtimers will now display the Time between ticks on supported Totems, to measure eg. when the next tick of your tremor fires.

Image
or if you're using OmniCC it looks like:
Image

Supported Totems at the moment:

Tremor (4s)
- you know you want it :D

Windfury / Flametongue (5s)
- for tryhards and / or if you're forced to totemswitch => now you can!

Poison Cleansing / Disease Cleansing (5s)
- why not? (Disease Cleansing isn't tested but I suppose it works like Poison Cleansing)

Mana Tide (3s)
- read the note at the bottom so you know why this could be useful

Earthbind (3s)
- might be useful for kiting, you'll have to know that this timer is not 100% accurate. My tests were around 3s by +-0.2s

Magma (2s)
- well whatever, it works for that one too :D

Stoneclaw (1.5s)
- same as above ^^


Download:
GitHub


Future releases:
- maybe making it easier to configure soon^TM


If you have other Ideas on what may be added / adjusted feel free to submit

- LYQ
Last edited by LYQ on Tue Oct 20, 2015 8:33 am, edited 9 times in total.
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Re: (AddOn) Totemtimers Enhanced

by i214chess » Sun Oct 18, 2015 5:59 pm

tyvm and gl hf
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Re: (AddOn) Totemtimers Enhanced

by gnusmus » Sun Oct 18, 2015 9:01 pm

waitig for download link :3
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Re: (AddOn) Totemtimers Enhanced

by LYQ » Sun Oct 18, 2015 10:07 pm

became a late night for me..

here is the progress for now:
https://github.com/MOUZU/TotemTimers-En ... es/tag/1.1

if you download the .rar directly you won't have any problem replacing your current TotemTimers, however if you decide to download the Source code you'll have to rename the folder to "TotemTimers" afterwards.

I'll definitively release at least another version of Totemtimers in the future, opinions here or ingame are appreciated.
Last edited by LYQ on Mon Oct 19, 2015 8:59 am, edited 1 time in total.
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Re: (AddOn) Totemtimers Enhanced

by shamey » Sun Oct 18, 2015 11:07 pm

Nice, tremor is very useful for some fights! I like it alot :)

Just a sidenote though, for me the last tick of mana tide applies as it should. Always have : o I haven't checked the combat log, but I see my mana ticking up 4 times every tide, and last tick is always when tide disappears.
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Re: (AddOn) Totemtimers Enhanced

by LYQ » Mon Oct 19, 2015 8:58 am

shamey wrote:Nice, tremor is very useful for some fights! I like it alot :)

Just a sidenote though, for me the last tick of mana tide applies as it should. Always have : o I haven't checked the combat log, but I see my mana ticking up 4 times every tide, and last tick is always when tide disappears.


that's good to know, thanks. I've only looked at the combat log and I never got the 4th one there - will try it again by just looking at the mana this evening.
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Re: (AddOn) Totemtimers Enhanced

by Kailas » Mon Oct 19, 2015 11:27 am

Thanks for making this !
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Re: (AddOn) TotemTimers Enhanced

by gnusmus » Tue Oct 20, 2015 5:13 am

Mana tide can depends from performance of server. At orgry I can have 3 ticks, at any instance 4 ticks
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Re: (AddOn) TotemTimers Enhanced

by LYQ » Tue Oct 20, 2015 7:00 am

gnusmus wrote:Mana tide can depends from performance of server. At orgry I can have 3 ticks, at any instance 4 ticks


hm okay that sucks tho, but good to know
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Re: (AddOn) TotemTimers Enhanced

by Aslan » Tue Oct 20, 2015 9:10 pm

/love
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