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Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Sat Feb 06, 2016 10:23 pm
by Sharoxx
works. thanks a lot :)

Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Sat Feb 06, 2016 11:10 pm
by Rhena
Youfie wrote:Hey, thank you again for your AddOn.

Bug report : When fighting raid bosses, it seems the level displayed is wrong. I saw Mar'Li being displayed as level 57 once. And I *think* level 1 tonight, no sure. I'm pretty sure 57 wasn't the only error regarding level.


All mobs show lower level for you when you are drunk. And yes, that is blizzlike.

Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Sun Feb 07, 2016 3:33 am
by Youfie
Rhena wrote:
Youfie wrote:Hey, thank you again for your AddOn.

Bug report : When fighting raid bosses, it seems the level displayed is wrong. I saw Mar'Li being displayed as level 57 once. And I *think* level 1 tonight, no sure. I'm pretty sure 57 wasn't the only error regarding level.


All mobs show lower level for you when you are drunk. And yes, that is blizzlike.

Wow, really? I had absolutely no idea ahah. Thanks for the heads up, my bad :).

Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Fri Feb 12, 2016 11:21 am
by ceen2
Any update about implementing a cast bar for the nameplates?
Can I change them somehow to class color?

Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Fri Feb 12, 2016 3:26 pm
by Roadblock
ceen2 wrote:Any update about implementing a cast bar for the nameplates?
Can I change them somehow to class color?

I looked at castbars and it's roughly one time again the whole addon code just for that feature, it's not trivial.
It's not unworkable but I've had to put addon dev on hold for a bit as I have a project due at work and can't slack.

Modernist's plates already have a castbar (they're cousins to this) and he has said he intends to make it possible at some point to use them standalone or at least disable other parts of the UI.

Might have better luck there if you're in a hurry.

Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Sun Feb 14, 2016 4:17 pm
by snawfu
Image

you can have it look like this with some simple .lua edits (using both addons at the same time), not really pretty tho

Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Sun Feb 14, 2016 6:40 pm
by Ziphr
I like this addon alot so far

One thing I noticed with both this fork and the original addon- it feels like the range at which nameplates appear is significantly shorter than default nameplates. Is that just my imagination?

If it is shorter, is it then be possible to adjust nameplaters to appear at longer ranges(ie whatever my class's max range is)?

Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Sun Feb 14, 2016 7:32 pm
by Roadblock
The range at which nameplates appear is not something addons can control.
The skinning might sometimes be 1 frame late but that would just cause the nameplates to quickly "flicker" as the default art is replaced, it wouldn't affect the distance at which the nameplates appear, that's entirely on the client.

Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Sun Feb 14, 2016 8:29 pm
by Ziphr
Just my imagination after all
much sadness

I still remember when they increased nameplate range with ICC, that day was a good day ^^

Still a great addon/fork, very curious to see what tanking will be like with this

Re: [Addon] CustomNameplates - Roadblock fork

PostPosted: Tue Feb 16, 2016 10:39 pm
by Roadblock
Added a pre-release version to first post.

Changelog
  • Fix Level text and Boss texture overlapping (not the raid target icon, the boss level icon).
  • Add a click-through option to _settings.lua. Defaults to true (same behavior as now)
  • [WIP] Options GUI and per character settings so your mage and warrior can have different options. NOT WORKING YET.
  • Realize (again) how much I hate working on GUIs :evil: