[Addon] LunaUnitFrames

[Addon] LunaUnitFrames

by Rhena » Sat Mar 28, 2015 6:06 pm

LUNA UNIT FRAMES

Hello you might not know me ;) but i would like a moment of your time to check out this project i'm working on. After trying out almost every option there is for vanilla i've come to the totally sane conclusion that i would write my own unitframes. Now that its been several years in development it has grown into one of the best UFs available for the vanilla client.

Player & Target
Image

Player with totem timer bar
Image

Bar Portrait
Image

Healing Prediction
Image

Party Frames
Image

Raid Frames
Image

HIGHLIGHTS:
-An amazing tag system lets you completly customize the text being displayed
-A huge selection of bar textures and fonts to choose from
-Buff timers. (for your own)
-Totem timers
-Shows your mana while in cat / bear form
-XP and Reputation Bar
-You can reset instances via the right click menu
-All bars are positionable in a custom order. You can make the portrait into a bar too or disable it
-Enemy castbar
-Predicts incoming heals on you, your target, party and raid (also shows other people if they have this addon)
-Shows incoming resurrections from cast start till the accept window expires
-Range checker for the party and raid
-Energy ticker
-The fastest healthbars of all the raidframes out there (Actually blizzards are the same since its the same method of updating every frame but don't tell anyone)
-Raidframes show units with aggro by an indicator
-Click casting interface (no 3rd party addon required)
-Mouseover casting system: Use /lunamo or /lunamouseover followed by your spell of choice to make the macro behave like a normal spell button on your bar but when you are over a frame it casts on that target
Example:
Code: Select all
/script if nil then CastSpellByName("Greater Heal(Rank 1)") end
/lunamo Greater Heal(Rank 1)

The first line in this macro is equal to a '#show' you might know from live WoW. With this, bar addons that color your bar depending on if you have the mana for the spell will pick it up even though its a macro. Its optional.



Download the newest version and follow the development at: https://github.com/Aviana/LunaUnitFrames
This supports MobHealth3 (but you have to install it :D ).
Get BonusScanner if you are a healer to factor in any bonus healing you might have.


FAQ

Q: After downloading your addon doesn't show up in the game.
A: Please remove the "-master" from the folder name.

Q: How do i open the configuration?
A: Try /luf /luna or /lunaunitframes

Q: How do i move stuff?
A: There is an unlock button in the configuration. Raidframes are moved by dragging their text (GRP1 etc).

Q: Can i have spinning timers on anything other than player?
A: No, not possible with the vanilla client. There could be unreliable timers but i'm not gonna do that.

Q: Why is there no 40y range check?
A: There is a 40y check but it doesn't work as reliable as the 30y one. Read point 4 of this post and point 1 of this one for a detailed explaination.

Q: Why can't i see health values for enemys?
A: As stated above you have to install MobHealth3. Also read point 3 of this post.

Q: How do i turn off portraits??
A: Turn portrait to bar -> Choose portrait from the second dropdown -> move the slider below that dropdown all the way to the left.

Q: I am getting tons of LUA errors!
If you get LUA errors please post something like a report from ImprovedErrorFrame and what you were doing at the time. Or anything else that might help to describe the issue.

Q: Can you add feature x?
A: Sure... when i feel like it. You can always ask tho. Also check the list first if its already added.

Q: Why isn't this finished yet?
A: Its just a fun project for me so unless someone pays me real money to work on it i will go at it with my own pace.

Q: Can i donate?
A: I'm glad you like my work. :D

Q: Are you autistic?
A: Image
Last edited by Rhena on Tue Jan 19, 2016 9:07 pm, edited 13 times in total.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by draxlt » Sat Mar 28, 2015 6:19 pm

old
Last edited by draxlt on Tue Mar 31, 2015 10:08 am, edited 1 time in total.
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sat Mar 28, 2015 8:23 pm

The newest version has party targets.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by Diametra » Sun Mar 29, 2015 12:32 am

I'm going to check it out soon.
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Re: [Official Thread] LunaUnitFrames

by draxlt » Sun Mar 29, 2015 3:32 am

old
Last edited by draxlt on Tue Mar 31, 2015 10:08 am, edited 1 time in total.
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Re: [Official Thread] LunaUnitFrames

by Guirssane » Sun Mar 29, 2015 7:21 am

Im already using it, great job, good looking
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Re: [Official Thread] LunaUnitFrames

by draxlt » Sun Mar 29, 2015 3:32 pm

old
Last edited by draxlt on Tue Mar 31, 2015 10:08 am, edited 1 time in total.
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Re: [Official Thread] LunaUnitFrames

by Zonyx » Sun Mar 29, 2015 7:53 pm

Thank you so much for this addon. I love it!
Just some small things.
-Would it be possible to make the frames even smaller (I want to make the target target really small for example).
-Would it be possible to make the buffs/debuffs bigger/smaller? I know that decreasing the amount of buffs makes them bigger and vice versa.
-Same thing about the font, bigger smaller etc.

by the way, have you seen the work of this guy here? http://www.wow-one.com/forum/topic/8080 ... continued/
Maybe there are a couple of improvements that you could implement in your version (with his permission?).

Still, a reaaaally awesome addon! :))
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sun Mar 29, 2015 8:00 pm

draxlt wrote:And, can we get health numbers on yoruself, instead of just percentage?


What? I have no idea what you mean.

draxlt wrote:-Would it be possible to make the frames even smaller (I want to make the target target really small for example).

Smaller than this?:
Image

draxlt wrote:-Would it be possible to make the buffs/debuffs bigger/smaller? I know that decreasing the amount of buffs makes them bigger and vice versa.

They are supposed to go the whole length of the frame. Thats not going to change since thats one of the features i personally wanted.

draxlt wrote:-Same thing about the font, bigger smaller etc.

The font is supposed to adjust itself because doing it manually would require you to set up more than just a simple slider. This is supposed to be easily configurable unlike something like Discord UF for example.

And yes i have already scraped off everything that was usable from the "continued" version.

Anyway here is my unordered to-do list:

- Classcolor players names
- Option to populate raidgroups downward
- Color healthbar (targets) based on reaction
- Pets in Raidframe
- HOT timer for raidframe
- Go outside
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by Ourk » Mon Mar 30, 2015 11:34 am

Fantastic job, Rhena. /bow at you ;)

Rhena
The newest version has party targets.


But what if i dont want to see party targets (like in previous versions)?

Is there an option not to see party targets?

Thank you :P
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