Re: [Official Thread] LunaUnitFrames
Posted: Mon Mar 30, 2015 12:50 pm
Oh nice
Just one thing to fix: The castbar of the target is sometimes buggy.
E.g.- it does not display a cast being cast even though one can see it clearly
- instant dot is displayed as a cast (casting while moving)
- If I lock somebody with counterspell it does not interrupt the castbar, it still continues the cast. Is this fixable?
Just one thing to fix: The castbar of the target is sometimes buggy.
E.g.- it does not display a cast being cast even though one can see it clearly
- instant dot is displayed as a cast (casting while moving)
- If I lock somebody with counterspell it does not interrupt the castbar, it still continues the cast. Is this fixable?