Parachute wrote:Wonder how much low level dungeon groups would even change with more people. I would think a lot of PVE players just want to rush to 60 as soon as possible since they can do so without being ganked. Where PVP players may rather have best gear possible at all levels, and also hit instanced content more to avoid WPVP.
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Sillicus wrote:My concern is the total population that develops here. I think it suits the developers to have very high populations on their servers, but it totally degrades the play experience due to latency.
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Sillicus wrote:2300 this AM. Now offline.
Now 2687.
2947 about an hour later.
I'm into numbers right now, because I'm shoveling a 1/5 mile driveway that is stocked with 35"of snow.
We're going to hit 3300 - that's my prediction.
And I'll also say that regardless of the official 'goal population' statement made by the powers that be, I''m pretty sure they'd be quite happy with a 6K pop on PvE.
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Soulxlock wrote:Sillicus wrote:2300 this AM. Now offline.
Now 2687.
2947 about an hour later.
I'm into numbers right now, because I'm shoveling a 1/5 mile driveway that is stocked with 35"of snow.
We're going to hit 3300 - that's my prediction.
And I'll also say that regardless of the official 'goal population' statement made by the powers that be, I''m pretty sure they'd be quite happy with a 6K pop on PvE.
Dear god, I hope this never happens. If need be, activate the queue at 2500 or 3000 players and lock creation of new characters.
The population is perfect as it is right now. When it's too many - like at the PvP server - the community will get worse. People will feel much more anonymous. I think we have a very friendly community right now and I hope it stays that way.
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Dish wrote:No need to make him look ridiculous, he got a point. Vanilla wasn't made for that many people.